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Setup Channels

Botszy Devices

Botszy auto-detects supported USB hardware. The Application adds it to the current project when it is connected. Just open Botszy with a new project and check that the hardware is displayed in the device list.

If for some reason you do not see the hardware, please check the troubleshooting FAQ.

Botszy with connected Pololu board

Botszy auto-detect USB devices

Each device can include one or more channels, you will see the number of channels available in your control board. For example, there are six channels for a Micro Maestro 6ch.

To open the configuration for a channel double-click on any channel, the channel configuration options for the selected channel window will show up in a separate window.

Start/stop the scene

In botszy all the outputs are controlled by a global play switch. For safety reasons the live control will only starts when you press the play button.

Main Toolbar

To pause or stop the scene, you can use the corresponding buttons. The Pause button will freeze the action at the current moment, keeping the motors energized. The Stop button will reset all channels, the time counter and disengage all actuatiors.

You will need to start the scene using the following steps to be able to check the actuator movement with the input device.

Channel Properties

Botszy set channel name

Change the channel name

Limits

Each channel has a set of parameters to define physical limits. The actuator will not move further than the value in this setting, avoiding a collision or mechanical damage. You should set up these values before any other mechanical setting.

  • Maximum position, in servo raw units
  • Minimum position, in servo raw units

Other properties

  • Center position, this is the default position after a home command.
  • Channel inverted, reverse the channel direction respecting it's input.

Once you have set up the channel, you can test the movement with the position slider. Additionally, you can set up a mapping connection to any of the available generators and inputs in your project.

Next Step: Live control